Today we are creating an animated Movie Clip. We will begin just as we did with the Graphic Symbol and the Button -- by drawing a picture and converting it to a Symbol. So draw your picture, go to MODIFY > CONVERT TO SYMBOL > MOVIE CLIP, and click OK. Now [just as we did with the buttons] double-click your new Symbol. You can now create some sort of animation [either frame-by-frame, shape tween, etc.]. When finished, click back on "Scene 1" to return to your stage. You will notice that even though you have an animation, you are still on the first frame of your movie. This allows you to animate an object (a car, person, alien, etc.) and modify the size or location of the object without having to change every frame.
Next we will drag out different "Instances" of your movie clip and resize, reposition, and recolor each one.
Today we will begin creating buttons using Adobe Flash. Buttons are created much like graphic symbols -- you draw your button shape, select it, then go to MODIFY > CONVERT TO SYMBOL > BUTTON. Once your basic button is created, you simply double-click the new symbol which will allow you to edit your button.
Buttons have 4 "states" -- UP, OVER, DOWN, and HIT. UP is the state where nothing is happening [if you look at a button on a machine it's in the UP state]. OVER is the state where you are moving your mouse pointer over the button [sometimes people will have a button highlighted when someone is over it]. DOWN is the state where the button is being pressed/clicked. The HIT state is simply the area that you are able to click on [Generally it's the exact same size as the visible button].
I am attaching a YouTube tutorial video below if you need some extra help.
Okay, today we're going to learn another "tween" technique -- but this one involves a "Motion Tween". If you draw a picture, select it, then go to MODIFY > CONVERT TO SYMBOL > GRAPHIC [we'll deal with Movie Clip and Button later]. Now you can add keyframes, change the position of your new symbol, and add your "Motion Tween". It's one of the ways you can move things smoothly in Flash without having to draw things frame-by-frame.
Todays project uses a function of Flash called "Shape Tweening". To begin you draw a picture on a keyframe (1 for example). Next you add a keyframe further out in the movie -- 20, 30, or 40 frames out and draw another picture. Right-click anywhere between those two keyframes and select "Create Shape Tween". When you play your movie, you will see the shape morph from one image into the other.
You can view the video tutorial from a couple days before which includes help on Shape Tweening.
Flash Project #04: Add Sound and/or Music
Posted by Robert Griffith | Thursday, April 22, 2010 | FlashToday we're going to be adding sound and/or music to our animation. This works similar to importing a picture. Simply go to FILE > IMPORT > IMPORT TO LIBRARY and select a WAV or MP3 file. To see what's in your Library, select CTRL+L and it will open in the bottom-right corner of your window. Next you just need to click on the frame that you want sound, then drag the sound clip from the Library to your Stage.
Flash Project #03: Frame by Frame Animation
Posted by Robert Griffith | Tuesday, April 20, 2010 | FlashToday we are doing frame-by-frame animation. Much like a flip-book, frame-by-frame animation entails drawing one frome, adding a new page [we call it a keyframe] and then drawing a new picture. When flipping through the images one-by-one, the images appear to move. This is the same method used to create the Disney cartoons. Todays animators use computers in a process similar to what we're doing here.
Today we're taking an image (such as a photo or clip art) and tracing it using the Flash tools. Choose FILE > IMPORT > IMPORT TO STAGE and then select your image. Create a new layer (above the image) and use your paintbrush, line tools, and pencil to trace the image.
For the first project I simply want you to draw a picture. Try to use a variety of tools and techniques. Put different pieces of your picture on different layers -- for example, the sky on one layer, sun on another layer, clouds on a layer, etc. It's helpful to have objects on different layers when we get ready to begin animation.
When you are finished with your Flash project, save it to your Thawspace -- it will save with a .FLA extension. I recommend copying it to a thumb drive and/or emailing a copy to yourself. You can also open the shared folder on my computer (file://khslab_584/ and then open the "Student Work" folder... then he period... and then your name) and drag your finished files in there.
Flash is used by artists, web designers, cartoonists, and video producers around the world.
Some examples of Flash:
- Stick Figure Cartoons: Olympics
- Information: International Space Station
- Games: Orisinal
Next we will be doing some Flash drawing basics, exploring various tools, and start our first drawing. Begin by downloading the following file (Right-click and Save As... to your Desktop): FLASH FILE
I strongly suggest that you get [and bring regularly] a USB/Flash Drive. You can get an inexpensive Flash Drive at K-Mart, Wal-Mart, or even a grocery store. Having your own flash drive (on a keychain, around your neck, in your purse, or whever) will keep your projects from getting wiped out by other students. I am working on getting our shared folders working, but they seem to be a little unstable at the moment.
As with Photoshop and 3D, we will have many small projects and a few larger ones. Don't fall behind -- the skills you learn in the beginning are the foundation that we will be building on in later assignments.
Welcome back! I hope you had a great Spring Break. Mine was very busy but also a nice break. This week we are going to begin working on Adobe Flash -- which was previously owned by Macromedia. Flash is the industry-standard program for doing animation, games and video on the web. In fact, YouTube videos are saved in .FLV format which is Flash Video.
Today, however, I want to give you some time to make sure all grades are correct and to finish up any projects that might need finished. Check your grade on the PowerSchool site and make sure all assignments are graded.
I will be finalizing grades today so if you have questions or concerns, please come and see me today.
A professional musician using Bryce...
Posted by Robert Griffith | Sunday, April 04, 2010 | Bryce, Rhino, RhinocerosHarley Van Kirk is a professional musician who was the vocalist for Surgical Steel and played with bands such as Judas Priest, Queensryche, and Iron Maiden in the 80's. He has been following along with the Bryce video tutorials to create a music video for one of his songs [see below]. He's been updating me on the progress as he works through the process. This is what he told me today:
"Hi Robert! I finished one of the short videos... came out OK. It was your tutorials that helped me! I got some radio interviews due to it. Some people stumbled upon it and contacted me about my music. Robert, your tutorials are worth a lot of money to people, if they just apply themselves. I still have just a few very small edits to do but it's pretty much done! It was your tutorials that helped me realize this in Bryce 3D... great and intuitive application!!!! I'm still looking for things to go along with this album theme... It would have to deal with "Myths and Legends" of our history in the world like "Lord of the Rings" or something like that. The album is theme based -- it's one of those things like Stonehenge and the pyramids etc. that are part of our world but we haven't really figured them out... heavy concept! Hence the dark ages look."